![]() ![]() More significant improvements have been made to the battle system, with elements pilfered from the wonderful Persona 4. That said, the new 2D background art is splendid, while the character models look crisper and more detailed than ever on the PSP screen. If streamlining the game for portable play seems an eminently sensible idea - and it does quicken the pace quite noticeably - it also makes you feel slightly less a part of the world, more a detached observer. This time you get an isometric viewpoint of the locations you navigate between, with anything and anyone you can interact with clearly highlighted, as a square-button shortcut allows you to instantly whizz from place to place. For starters, the anime cut-scenes have been nixed, as has the 3D town exploration. The answer, perhaps surprisingly, is quite a lot. ![]() It's little wonder your character spends his evenings putting a gun to his head.Īll this, of course, is preaching to the choir for seasoned Persona fans, who'll want to know what, if anything, has changed in the PSP version. When three kids approach you at lunchtime, all wanting to meet after school during an exam week when you're supposed to be revising but instead were planning to take a girl out for some ramen, you've got some tough decisions to make. If there's one thing to be learned from Persona 3, it's that being the most popular kid in school isn't nearly as fun as it sounds. ![]() It's a real balancing act, as spreading yourself thinly can give you a greater range of powers in battle but at the cost of their effectiveness, while building just two or three strong relationships could leave you without the power you need to swiftly dispose of a certain enemy. The way you behave during lessons, the after-school clubs you join, the people you interact with: each fundamentally changes the options available to you, both during the day and at night. There's a pleasing routine to your schooldays, yet also a good degree of flexibility in how you approach the game. ![]()
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